AI Insights · Timothy · April 2021
Q1 2021 Performance of Top Platformer Games on iOS in the US
A look at how the top five platformer games fared on the iOS platform in the United States during the first quarter of 2021, with insights from Sensor Tower.
As we delve into the first quarter of 2021, the platformer genre on iOS has shown varying trends in user engagement and financial performance. Utilizing data provided by Sensor Tower, let's explore the performance of the top five platformer games in the United States on the iOS platform.
Zynga Inc.'s High Heels! experienced a remarkable surge in downloads, starting with roughly 1K in late December and peaking at approximately 1.3M in mid-February. The game's weekly active users followed a similar trajectory, beginning at around 1K and soaring to over 4M by the end of March. Revenue for High Heels! also saw growth, with earnings escalating from zero to over $10K in the final week of March.
Crash Bandicoot: On the Run!, published by King, had an explosive release week with over 4.3M downloads. The game's weekly active users mirrored this success, starting at over 4M and slightly increasing to over 4.1M. Revenue for the title reached more than $114K in its second week.
Another title by Zynga Inc., Blob Runner 3D, showed a different trend with downloads peaking at over 650K in early February and then gradually declining to around 156K by the end of March. Weekly active users reflected this pattern, with a peak of over 1.1M also in early February, before dropping to just over 615K.
Subway Surfers by Sybo Games ApS, a long-standing favorite, maintained a consistent performance with weekly revenues generally ranging between $59K and $90K. Downloads remained steady, averaging around 200K to 300K each week. The game's weekly active users showed an upward trend, increasing from over 5.6M to over 7.1M by the end of March.
Lastly, Giant Rush! from TapNation displayed a gradual decrease in both downloads and weekly active users. Downloads decreased from over 250K at the end of December to around 106K by the end of March, while weekly active users saw a decline from around 283K to 245K in the same period. Revenue for Giant Rush! saw a slight dip, ending the quarter at $924.
For more detailed insights and data, Sensor Tower remains an invaluable resource for understanding app performance trends in the mobile market.